ENHANCING SKILL TRANSFER IN CROWSOURCED DESIGN: A CONCEPTUAL AND COMPUTATIONAL FRAMEWORK
DOI:
https://doi.org/10.55197/qjssh.v6i3.770Keywords:
crowdsourcing, asynchronous skill transfer, social learning theory, collaborative learning, engagementAbstract
Crowdsourcing is a common approach to finding creative solutions through distributed contributor networks. Threadless, Top Coder, and InnoCentive platforms use open contests to support innovation, but they do not focus on long-term skill improvement. The restricted system reduces the available chances for knowledge exchange and prolonged participant engagement. The current crowdsourcing systems do not provide organized approaches to asynchronous skill transfer, producing knowledge-sharing, mentoring, and collaborative learning deficits. Research has mainly focused on real-time coordination instead of skill acquisition processes through decentralized collaboration. The research develops a conceptual model that combines Social Learning Theory with Communities of Practice to build better skill transfer capabilities in creative crowdsourcing projects. The proposed framework utilizes observational learning, peer modeling, self-efficacy development, and structured community participation to establish an interactive learning environment that sustains continuous engagement and expertise advancement. The research utilizes qualitative methods through crowdsourcing experiments and computational approaches to discover successful ways of skill dissemination. The research produces theoretical and practical advancements by discovering methods to boost participant retention and knowledge acquisition and sustain crowdsourcing platforms. Research results will generate practical solutions to develop skill-based crowdsourcing platforms that increase creativity and maintain participant retention.
References
[1] Afuah, A., Tucci, C.L. (2012): Crowdsourcing as a solution to distant search. – Academy of Management Review 37(3): 355-375.
[2] Ahn, J., Nguyen, H., Campos, F., Young, W. (2021): Transforming everyday information into practical analytics with crowdsourced assessment tasks. – In LAK21: 11th International Learning Analytics and Knowledge Conference 10p.
[3] Anand, V., Hota, C. (2020): Motivation of participants in crowdsourcing platforms using intelligent agents. – International Journal of Computing 19(1): 78-87.
[4] Bandura, A. (1986): Social foundations of thought and action. – Englewood Cliffs, NJ 6p.
[5] Berssanette, J.H., De Francisco, A.C. (2021): Active learning in the context of the teaching/learning of computer programming: A systematic review. – Journal of Information Technology Education: Research 20: 201-220.
[6] Blohm, I., Zogaj, S., Bretschneider, U., Leimeister, J.M. (2018): How to manage crowdsourcing platforms effectively? – California Management Review 60(2): 122-149.
[7] Boudreau, K.J., Lakhani, K.R. (2013): Using the crowd as an innovation partner. – Harvard Business Review 91(4): 60-69.
[8] Brabham, D.C. (2013): Crowdsourcing. – MIT Press, Cambridge, Mass 138p.
[9] De Vreede, T., De Vreede, G.J., Alawi, N. (2021): Achieving Success in Community Crowdsourcing: Lessons from the Field. – In Proceedings of the 54th Hawaii International Conference on System Sciences 10p.
[10] Dow, S., Kulkarni, A., Klemmer, S., Hartmann, B. (2012): Shepherding the crowd yields better work. – In Proceedings of the ACM 2012 Conference on Computer Supported Cooperative Work 10p.
[11] Gray, K., Anderson, S., Chen, E.E., Kelly, J.M., Christian, M.S., Patrick, J., Huang, L., Kenett, Y.N., Lewis, K. (2019): “Forward flow”: A new measure to quantify free thought and predict creativity. – American Psychologist 74(5): 539-554.
[12] Hotaling, A., Bagrow, J.P. (2020): Efficient crowdsourcing of crowd-generated microtasks. – Plos One 15(12): 18p.
[13] Janssen, F.J., Könings, K.D., Van Merrienboer, J.J. (2017): Participatory educational design: How to improve mutual learning and the quality and usability of the design? – European Journal of Education 52(3): 268-279.
[14] Keikha, M., Seo, J., Croft, W.B., Crestani, F. (2011): Predicting document effectiveness in pseudo relevance feedback. – In Proceedings of the 20th ACM International Conference on Information and Knowledge Management 4p.
[15] Kittur, A., Smus, B., Khamkar, S., Kraut, R.E. (2011): Crowdforge: Crowdsourcing complex work. – In Proceedings of the 24th annual ACM symposium on User interface software and technology 10p.
[16] Lakhani, K.R., Wolf, R.G. (2005): Why hackers do what they do: Understanding motivation and effort in free/open source software projects. – In: Feller J, FitzGerald B, Hissam S, Lakhani K Perspectives on Free and Open Source Software, Cambridge: MIT Press 28p.
[17] Lykourentzou, I., Robert Jr, L.P., Barlatier, P.J. (2021): Unleashing the potential of crowd work: the need for a post-Taylorism crowdsourcing model. – Management 24(4): 64-69.
[18] Oppenlaender, J., Milland, K., Visuri, A., Ipeirotis, P., Hosio, S. (2020): Creativity on paid crowdsourcing platforms. – In Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems 14p.
[19] Riedl, C., Blohm, I., Leimeister, J.M., Krcmar, H. (2013): The effect of rating scales on decision quality and user attitudes in online innovation communities. – International Journal of Electronic Commerce 17(3): 7-36.
[20] Rowe, D.A., Mazzotti, V.L., Ingram, A., Lee, S. (2017): Effects of goal-setting instruction on academic engagement for students at risk. – Career Development and Transition for Exceptional Individuals 40(1): 25-35.
[21] Steils, N., Hanine, S. (2022): Effective creative crowdsourcing: A multi‐dimensional evaluation framework. – Creativity and Innovation Management 31(2): 223-235.
[22] Sun, L., Xiang, W., Chen, S., Yang, Z. (2015): Collaborative sketching in crowdsourcing design: a new method for idea generation. – International Journal of Technology and Design Education 25: 409-427.
[23] Wenger, E. (1999): Communities of practice: Learning, meaning, and identity. – Cambridge University Press 336p.
[24] Ye, J., Jensen, M. (2022): Effects of introducing an online community in a crowdsourcing contest platform. – Information Systems Journal 32(6): 1203-1230.
[25] Zhao, Y., Zhu, Q. (2014): Evaluation on crowdsourcing research: Current status and future direction. – Information Systems Frontiers 16: 417-434.
Downloads
Published
Issue
Section
License
Copyright (c) 2025 RAINAL HIDAYAT WARDI, MAITHREYI SUBRAMANIAM, RUSMAWATI GHAZALI, RAHMAN ROSMAN

This work is licensed under a Creative Commons Attribution 4.0 International License.