IMPLEMENTATION OF ACTIVE LEARNING APPROACHES USING THE ROLE PLAYING METHOD AS CHARACTER BUILDING EFFORT
Keywords:active learning, role playing, character, education
The active learning model is a collection of tactics that seek to involve students in active learning through various activities to maximize student learning. Reality in the field and observations, student behavior outside of school is one of the behaviors that is not taught in character education such as cheating behavior during exams and fights between fellow students, this is the problem or gap. This research approach uses qualitative research that leads to field research (field research). By focusing on the search process for each data in the field, the author can obtain a complete picture of the information needed from the problems created using qualitative descriptive techniques. Because this research is about a phenomenon, the researcher uses a qualitative descriptive research approach. In this study the informants were school residents from SD Negeri 003 Pangkalan Kerinci consisting of 1 school principal, 6 class teachers who had done role playing learning models for students in certain subjects at the school, and student representatives. Research instruments in qualitative research involve researchers as their own research tools (human instruments). Memorable classroom experiences are valuable for several reasons. If something from your school days sticks with you for years to come, it likely reflects an interesting and unique learning experience. As teachers, we want students to not only gain the knowledge they need but also have fun and feel comfortable in the process. This can make some role playing activities require students to prepare in front of the class as individuals or groups.
Adiya, M.H., Nasien, D., Andrio, D., Suroyo, S., Sari, D.M., Apriani, N. (2021): Augmented Reality for Assisting Students in the Learning Riau Malay Culture Local Subject during COVID-19 Pandemic. – In 2021 Universitas Riau International Conference on Education Technology (URICET), IEEE 5p.
Asrizal, A., Amran, A., Ananda, A., Festiyed, F. (2018): Effectiveness of adaptive contextual learning model of integrated science by integrating digital age literacy on grade VIII students. – In IOP Conference Series: Materials Science and Engineering, IOP Publishing 335(1): 8p.
Chandra, Y.U., Kristin, D.M., Suhartono, J., Sutarto, F.S., Sung, M. (2018): Analysis of determinant factors of user acceptance of mobile payment system in indonesia (a case study of go-pay mobile payment). – In 2018 International Conference on Information Management and Technology (ICIMTech), IEEE 6p.
Hennink, M., Hutter, I., Bailey, A. (2020): Qualitative research methods. – Sage 376p.
Li, Z., Edwards, S.H. (2020): Integrating role-playing gamification into programming activities to increase student engagement. – In 2020 ASEE Virtual Annual Conference Content Access 19p.
Lookman, T., Balachandran, P.V., Xue, D., Yuan, R. (2019): Active learning in materials science with emphasis on adaptive sampling using uncertainties for targeted design. – NPJ Computational Materials 5(1): 17p.
Marlina, L. (2019): Pengaruh Metode Bermain Peran Terhadap Kreativitas Anak Di Paud Kelompok Bermain Kartini Kabupaten Ogan Komering Ilir. – Raudhatul Athfal: Jurnal Pendidikan Islam Anak Usia Dini 3(2): 158-175.
Moleong, L.J. (2018): Metodologi Penelitian Kualitatif, Remaja Rosdakarya. – Inter Komunika, Stikom InterStudi 410p.
Nurhayati, N., Angraeni, L. (2017): Analisis kemampuan berpikir tingkat tinggi mahasiswa (higher order thinking) dalam menyelesaikan soal konsep optika melalui model problem based learning. – Jurnal Penelitian & Pengembangan Pendidikan Fisika 3(2): 119-126.
Pardjono, P., Sugiyono, S., Budiyono, A. (2015): Developing a model of competency and expertise certification tests for vocational high school students. – REiD (Research and Evaluation in Education) 1(2): 129-145.
Sanjaya, W. (2010): Strategi pembelajaran berorientasi standar proses. – Pendidikan, Jakarta: Prenada Media Group 294p.
Setiawati, R., Dewi, D.A. (2021): The Relationship between Character Development in Students through Citizenship Education. – Tambusai Journal of Education 5(1): 897-903.
Spitzmuller, M., Sin, H.P., Howe, M., Fatimah, S. (2015): Investigating the uniqueness and usefulness of proactive personality in organizational research: A meta-analytic review. – Human Performance 28(4): 351-379.
Suroyo, S., Putra, B.M. (2022): THE IMPACT OF FRAMING EFFECT: HOW FRAMING EFFECT AFFECTS STUDENTS IN CHOOSING UNIVERSITY’S MAJOR. – Jurnal Analisa Sosiologi 11(2): 167-191.
Suroyo, S., Putra, B.M., Ibrahim, B., Yanuar, Y. (2021): The effect of learning loss on student’s cognitive development during pandemic of COVID-19. – In Proceeding of International Conference on Islamic Education (ICIED) 6(1): 169-176.