THE USE OF GAMIFICATION IN ARABIC AND ENGLISH LEARNING TO ENHANCE MOTIVATION AND OUTCOMES

Authors

  • RATNA UTAMI NUR AJIZAH Institut Agama Islam Riyadlotul Mujahidin, Jawa Timur, Indonesia.
  • IRFAN JAUHARI MTs Negeri 1 Ponorogo, Jawa Timur, Indonesia.
  • DARUL LAILATUL QOMARIYAH MAN 2 Ponorogo, Jawa Timur, Indonesia.
  • ACHMAD YUSUF Universitas Yudharta Pasuruan, Jawa Timur, Indonesia.

DOI:

https://doi.org/10.55197/qjssh.v6si2.1007

Keywords:

gamification, Arabic and English language learning, student motivation, learning outcomes

Abstract

This study aims to examine the effects of applying gamification in learning Arabic and English on student motivation and learning outcomes at MTs Negeri 1 Ponorogo and MAN 2 Ponorogo. Gamification involves incorporating game elements into non-game contexts, applied here to language learning. The research utilizes an experimental method with a pretest-posttest control group design to assess the effectiveness of gamification. The participants are students from MTs Negeri 1 Ponorogo and MAN 2 Ponorogo, divided into two groups: an experimental group that uses gamification and a control group that follows traditional learning methods. Data collection was carried out using learning motivation questionnaires and language proficiency tests. The findings reveal that the group employing gamification showed a significant improvement in motivation and learning outcomes compared to the control group. These results suggest that gamification can be a potent tool for boosting motivation and learning outcomes in Arabic and English, indicating that educators should consider incorporating game elements into their teaching methods.

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Published

2025-12-03

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Articles

How to Cite

THE USE OF GAMIFICATION IN ARABIC AND ENGLISH LEARNING TO ENHANCE MOTIVATION AND OUTCOMES. (2025). Quantum Journal of Social Sciences and Humanities, 6(SI2), 206-215. https://doi.org/10.55197/qjssh.v6si2.1007